I just “discovered” Clojure and am, for the first time, feeling “at home” with a language that is not Java. Maybe this is due to my roots in FORTH and being positively inclined to prefix structure.
It seems that there are some interesting “live-coding” aspects that are used as a music-making interface with SuperCollider, which is a big plus in my mind. But I doubt there is a way to package SuperCollider with a Java game.
I’m curious if anyone else here has experience with it, and thoughts about its game-making potential. It sits on the JVM and can integrate with Java pretty readily, it is claimed.
I found a Clojure-gaming.org website that looks rather similar to ours, except it is practically a ghost town. That is not too encouraging.
There is a demo of an Asteroids knock-off that has some nice explosions, but the few primitive games I’ve seen via web demos have really minimal GUIs.