Hi,
I have an application that shows the result of a long simulation so it is constantly showing completely new content. After a number of iterations I get a “java.lang.InternalError: Not enough storage is available to process this command”.
All I do to clear up the resources is call GL.glDeleteLists when a particular object is no longer shown. Apparently that’s not enough. What else should one do to keep the memory clear?
Many thanks in advance.
Aaron