Clash Tune : tune your armies, clash enemies !

I’m currently trying to package the new linux library.
And also installing winXP & ubuntu 32 bits for new tests.
Could you please send me the process you did to compile for linux ? So I can easily do it on ubuntu 32 bits.
Thanks again !!!

tested successfully under ubuntu 32bit and windows xp 32 bit !

@SHC could you please tell me if it’s ok under ubuntu 64 bit ?

@quew6 could you please telle me if it’s ok under windows xp now ?

I’m still getting the exact same error. This is the link in your first post that I’m meant to be using right? As in http://clashtune.blogspot.fr/p/downloads.html this one?

Yes this is the good link.
Hmm damn, I just tested the game on windows xp 32 bit and no problem. And I totally removed the BitmapFont…

Exactly, so I’m lost as to how I can be getting the exact same error. The error itself doesn’t make much sense to me unless (highly improbable) there is a bug in the libGDX side of things. My graphics driver is a beta driver but I’ve never encountered any bugs with it whatsoever, and I’ve actually programmed bitmap fonts myself. I don’t know exactly how LibGDX does it but I presume it uses Pixel Buffers and glBitmap() both of which work on my system. So I’m at a loss. Might even take a peak at the LibGDX source later to see just what’s going on.

@quew8

Could you send me again the last error you have ?

It is exactly the same, but here’s the log file: http://pastebin.com/aM3bvtCu. And I gave you (almost) the whole lot this time.

@titoasty

It’s working perfectly.

Hey! Where’s my credit in the main post?

@quew8

This error may not be with his code but maybe an older version of java or something (Am not clear too). Could you try updating your JRE or re-installing it and check if the issue is gone?

As it happens, an update for Java just came trough to me and I installed it in between tests so I don’t think that’s it. Having looked at the LibGDX source, the method generating the error is implemented in native code so I think the problem is there not in the OpenGL implementation. So maybe I’ll see about compiling the LibGDX libraries myself and see what happens. Maybe.

@quew8

I don’t know what to do… I update Libgdx quite often so I hope this will be resolved soon…

@SHC

I’m reworking on the UI right now so you’ll be soon in the credits !!! :slight_smile:

new ui and credits added !

Confirming that it works on Arch Linux 64 bits. :slight_smile:

I’m using this bash script to start the game:


#!/bin/sh
java -Djava.library.path="./libs/natives/" -jar clashtune.jar

Thanks for the script, I added it !

new ui still in progress and now working hard on network game !
if some want to help playing with network, help would be really appreciated !

What does ‘help playing with network’ mean? Are you talking about code or about testing?

I’d love to help you test it, but I can only moderately help you with code :slight_smile:

@matheus23

I think it’s about testing.

yes it’s about testing the network !
it SHOULD work in best cases, i’m currently testing it, but there are still a lot of error cases to test…

@titoasty

Shall we test it now? My IP ADDRESS is 127.0.0.1

A joke?