So i’ve found somewhere a clue to bypassing the caching of an applet: add a random number parameter, somewhere.
but i’m not very clear yet exactly how to do this: generate a random number with javascript and then what? - where do i put it, how do i pass it?
I’m trying to cobble something together but am really bad in html, would appreciate a clue as to what i’m doing:
<html>
<head>
<title>UDP Multiplayer Test</title>
</head>
<body>
<script language=JavaScript>
<!--
var rand_no = Math.floor(Math.random()* 10000;
-->
</script>
<applet code="gameapplet.SimpleGameApplet.class"
codebase="jars/"
archive="udpclient.jar"
width=100% height=100%>
<param name=host value="karmington.game-server.cc">
Your browser is completely ignoring the <applet> tag!
</applet>
</body></html>