In my libGDX game, I have enemies, as well as my player and I would like to make something a little different then the generic straight health “bar”. I would like to do something more like a health “circle”. Is there a class in libgdx that would allow me to kind of warp a straight image into a circle, but act as if width and height were still normal, so if I subtracted from the width, it would make the circle kind of spin back… Bad way to say it but you get what I mean I hope. Just imagine a health bar in a circle. Or would I have to use like 25 different images? Any suggestions? Thanks -cMp