chronicles of surbania

ok version 1.1 out :).

it has a skill bar.

to see what skills do, just put your mouse over them.

enjoy! (now off to chores :()

k sry I havent posteed much. I have been debugging something that made me able to run stuff. It is fixed now so more is coming.

Couldn’t get past the login screen.

Won’t bother with registering.

Most users will do the same anyway.

well, as I said. It is the fastest register ever. you just need ot give a username and password.

so to not want to play just because of that is kinda lazy (but understandable).

Making people register to play games is extremely retarded. No one wants to be forced to sign up for something they don’t even know about. There’s no screenshots, the website is poorly designed, and your applet sign has an error. For all I know it’s a trick to get peoples passwords. I’m sorry, but this is awful design, and it does NOT make me look forward to trying this game, which I’m not going to even bother doing until I can do it as a guest.

for starters, I dont have an applet.

I will add screen shots.

btw, how can I steal a password by having you register?

I will soon make a guest mode.

in 1.1.1 I fix how the enemies are loaded.

I dont think anyone figured this out, but the enemies were supposed to be different strengths. But the file was loaded wrong, and I fixed it. Or so I think :wink:

cant wait for more content :smiley:

content after features ;).

hmm, i cant seem to figure out why, but the game opens, then jsut closes straight away.

It works fine in compiler. I will check if the names of files are correct and such.

hope to fix it soon.

in not-working version:

guest mode
I changed the pictures to spritesheets.
I took out the “main menu”, cause I realized it didnt do anything really :confused:

Soon updates:

I thought of this as I was playing VE: How do you guys feel about a flying skill? it would cost like 5 mana, wich is how much you start out with, so people could test it in guest mode without having to level.

I will attempt to change how all the movement works, so that I can make it a scroller :). Then the levels wont be super tiny.

FIXED!

so, give me your thoughts on the flying ;D. BTW, it would only be like 2-3 seconds.

do jetpacks :smiley: they burn out after x usage and can be picked up as an item.

I like it. It’s fun, and cheezy in a good way. I might even sign up soon.

Great start, out of all your projects so far keep this one going.

I suggest changing the starting bullet position to the players center. So starX = xPos + width/2; startY = yPos + height/2; when my back was up against a wall facing right, it bullets registered as hitting the wall.

Another suggestion would be to make the player’s collision box smaller, in width. To make it simple just make the width smaller and move back xPos of the image a few pixels.

I only played as a guest for a few minutes. I will play again when I have some time.

well all of the objects have a set size of 32.

glad to see taht you guys liked it.

I like the jetpack idea, it gives me the opportunity of making an item system ;).

scrolling is on the way.

That’ll mess up the feel though :frowning:

i dunno, he has to expand the map somehow, cant be just a box.

Why not?

because, it is just to small.

if you guys like the small space then I will leave it, however i would like to make it scrolling.

cause in the the towns there is not enough space for the shops there will be.

whatever you guys choose, I can get a lot done soon, since I got 2 weeks of break :wink:

I think it should be scrolling.

good, cause I am done, some glitches left to fix though ;).