Civilization, Doom, UFO (later renamed X-Com), and Dune 2 are examples of games that are still definitely playable, and all of them are more innovative than Day of Allied Duty 2: United Assault or Halo 4: Electric Boogaloo will ever be.
Sure, the graphics on those games suck compared to Half-Doom 4, but that’s because hardware back then sucked.
I want to return to the time when relatively small teams still had room to innovate and come up with new ideas. I don’t want to see the gaming industry turn into another movie industry (or worse yet, another music industry) where only the most watered down and generic mass-market megahits get a chance.
Java and digital distribution will hopefully do this, by letting people develop nice games using free, simple and powerful tools, and then letting them market them without having to first get a publishing contract.
As for Tribal Trouble, it most certainly isn’t an AAA game like Tony Hawks Underground Speed for Burnout Revenge (specifically because of the lack of funding for advertisement and polish-until-it-bleeds-so-your-grandmother-will-like-it), but hopefully that won’t stop it from being a success.
And more importantly, I hope it won’t stop others from doing what those guys did. I want games like TT.