I used some java 2d and need an up to date library that can use 2d now. Does slick ever update? Is slick the same as lwjgl
Use search.
Been asked 1000x.
Well, you are pretty new aren’t you?
LWJGL is an OpenGL (a.o.) (google it) binding for java.
Slick is a library based on LWJGL.
Java2D has no real connection to LWJGL nor to Slick, it is an Java interternal drawing enviroment.
But these are really the kind of questions you should try to google before asking.
To answer your questions further:
No, Slick2D is no longer actively maintained (as far as I know).
No, Slick2D isn’t the same as LWJGL. LWJGL is a binding (think of it as a port) for OpenGL. OpenGL is a set of functions that tell your graphics card what to do basically, and LWJGL just allows you to interface with OpenGL in the Java programming language. Slick2D is built “on top” of LWJGL.
If you want to use a actively maintained library that is quite good and very put together, check out LibGDX. Just skip Slick2D all together, I don’t really know why people still recommend it.
Oh okay. As a beginner to game programming with libraries should i start with libgdx still or lwjgl
Im not really new, it’s just i always had used java2f and didn’t understand libraries until yesterday
LWJGL is more low-level, LibGDX is higher level.
A google search will reveal more, but all we would be doing is writing the same stuff over and over again, we are programmers, we don’t like that
Yeah it seems so, but I’ve been told LWJGL is simpler to understand and LibGDX is a bit more complicated. I’m most likely going to stick with LWJGL until I get good enough to move on.
No. Nonononono. LibGDX is simpler to understand, thats what its been designed for. LWJGL is low-level, but this means you have to do a lot of work to get anything to work.
If you want to see fast results, prefer LibGDX.
Ha, I’m being told LibGDX is hard by others, and it’s easier by one. Ah confusing.

Ha, I’m being told LibGDX is hard by others, and it’s easier by one. Ah confusing.
Who said libGDX is hard? And shouldn’t you make that decision yourself?
Well I’m confused a bit on downloading all the jar files. Apearently LWJGL needs slick in it based off a tutorial. Can I download all the libraries I want and just test it with the code for each.
Do what you think is right for you. Check everything out, tinker around, nothings bad with failing sometimes, you will finally know what you want.

Well I’m confused a bit on downloading all the jar files. Apearently LWJGL needs slick in it based off a tutorial. Can I download all the libraries I want and just test it with the code for each.
Slick-util is different from Slick2D.
LibGDX is built on top of LWJGL, it is much higher level.

Ha, I’m being told LibGDX is hard by others, and it’s easier by one. Ah confusing.
People that say LibGDX is hard are the ones that have been using other libraries for years, or have been rolling their own library on top of LWJGL for a while and don’t want to adapt. It works for them so why should they.

Well I’m confused a bit on downloading all the jar files. Apearently LWJGL needs slick in it based off a tutorial. Can I download all the libraries I want and just test it with the code for each.
LWJGL doesn’t need slick. Slick needs LWJGL (which is included in the Slick download).
Some tutorials using LWJGL might use some classes taken from the slick library however.
libGDX doesn’t use any Slick, and also includes LWJGL.
Wow thanks. This is all new to me since I’ve been using Java2D for games, not knowing it is bad practice

Wow thanks. This is all new to me since I’ve been using Java2D for games, not knowing it is bad practice
I wouldn’t say it’s necessarily bad practice, but that’s it’s often not adequate. The bad practice comes in when a programmer refuses to recognize the inadequacy.
Does anyone have the correct URL for LibGDX download. I’m not sure if it’s the github or the badlogicgames one
Download one of those:
http://libgdx.badlogicgames.com/download.html
Nightlies: Very latest update, might have bugs or other issues.
Release: The currently tested, working, mostly bug-free version.
I’d stick with the Release version for the beginning.
Users are directed to use the new Gradle-based setup for 1.0
If that’s too (or unnecessarily) complicated to start out with, when go ahead and download the latest zip.