I’m sure that this was asked before, but I could find it searching… so please apologize comming up with that again.
I want to check whether VBO suppoert is available on a GLContext so, what I do is:
GL gl = GLU.getCurrentGL();
String version = gl.glGetString(GL_VERSION);
if(version.startsWith("2") || gl.isFunctionAvailable("glBindBufferARB"))
// VBO code path
else
// non VBO code path
my question now is, whether I can use glBindBuffer in the VBO code path or do I have to use glBindBufferARB?
Thanks in adavance,
Michael