Hello there,
I am currently having a small issue about ConcurrentModificationException(). I know there are alot of tutorials out there on how to fix this problem, but I only saw evryone had trouble removing entities. I am having trouble adding entities. I thaught I do the same thing as I did with destroying entities. I didnt knew I had this issue, because I was adding entities in the Game.java and not in an entitie. In that way I added the entities before the level was “ticking” through the arrayList of the entities. But now my problem is: I don’t know how to add entities after ticking throught them. This is what I tried:
public synchronized void tick() {
Iterator<Entity> it = getEntities().iterator();
while (it.hasNext()) {
Entity e = it.next();
e.tick();
if (e.destroyed) {
it.remove();
}
if (e.spawn) {
Entity s = e.getEntityToSpawn();
this.getEntities().add(s);
e.spawn = false;
}
}
}
But as you can see I am just again adding the entities while looping through the list. Does someone know how to fix this and only explain it. I need to learn java so I want to get the solusion by myself!
Already thanks!
-RoseSlayer