Hello everyone. I’m a new guy around here.
I made a RPG in Java : Dungeon Tales. If you’re interested, check it out at my web page : http://pages.infinit.net/dantre. 8)
Any comments are welcome.
Hello everyone. I’m a new guy around here.
I made a RPG in Java : Dungeon Tales. If you’re interested, check it out at my web page : http://pages.infinit.net/dantre. 8)
Any comments are welcome.
Nice, I can tell you’ve put some effort into it. It’s not my perfered kinda gameplay so I didn’t play very long but I ended up playing longer than I expected I would.
hey cool game! i like the graphics and the “world” layout a lot. seems robust and well done. i’m not a rpg fan either but it looks cool.
A Java Rogue-like. Nice work!
Nice game ! Graphics are very pleasant and the background is nice !
btw, I found myself trying to move around in the dungeon using the cursor keys.
Your obfuscator breaks it for me:
Java VM version: 1.4.1_02
Java VM vendor: Sun Microsystems Inc.
java.lang.ClassFormatError: DungeonTales (Bad magic number)
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:502)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:123)
at org.kde.kjas.server.KJASAppletClassLoader.findClass(KJASAppletClassLoader.java:314)
at org.kde.kjas.server.KJASAppletClassLoader.loadClass(KJASAppletClassLoader.java:335)
at org.kde.kjas.server.KJASAppletStub$1.run(KJASAppletStub.java:82)
at java.lang.Thread.run(Thread.java:536)
I use Retroguard and this problem doesn’t occur.
Gameplay is great!
Graphics are very retro but that might be intentional.
Erik
Thanks for the replies :). Yes, the graphics are retro, and it’s both intentional and the best I can do ::). As for moving with the keyboard, I planned to do it at first but eventually decided against it because I felt that I would also have to add keyboard support for the whole game interface to be consistent, and I thought it was too much work.
Grom, your message puzzle me. Obfuscator??? I had to check what was that, because I never heard of it before reading your post. Now, I’m even more confused. AFAIK, I don’t use any obfuscator and I doubt I used one unintentionally. So, I really don’t see why it could cause your problem. For that matters, it’s the first time I ever heard of someone having this particular problem.
Dantre: what version of java do you use and what is used as ‘target’ (if anything) in the javac command?
Class format errors can be caused by using an obfuscator but obviously this isn’t the case here.
[quote]Dantre: what version of java do you use and what is used as ‘target’ (if anything) in the javac command?
Class format errors can be caused by using an obfuscator but obviously this isn’t the case here.
[/quote]
I’m using 1.4.1_01, and I don’t use -target when I compile with javac. Do you have any idea about this particular problem? It seems to be rare, since Grom is the only one to have reported it so far.
Hmmm… maybe it has anything to do with Bug Id 4822091?
:-[
[quote]Hmmm… maybe it has anything to do with Bug Id 4822091?
:-[
[/quote]
It’s possible. I tried the applet that supposedly does the same error, and it worked fine for me. Then again, the bug (which was related to JVM 1.4.1_02) is reported as closed, and it seems that it was the applet itself that was fixed, not the JVM. As I understood, the applet was somehow corrupted. I doubt it’s the case here, as otherwise nobody would have played it.
So far, from the ~600 peoples that played my game, Grom is the only one to have reported this particular problem. I can only guess that it is a rare occurrence and that something on Grom’s machine might cause this problem. Anyway, unless I get more reports on this, I can’t do much.
Thanks for your help anyway, Erikd. 8) It’s appreciated.
very nice!!! lots of hard work there!!!
M