Well, here’s part two of my engine/game.
http://www.mojomonkeycoding.com/files/jme/CharControl.zip
The file is almost 3 meg, my apologies. It’s the damn models.
This is showing off version 2 of the terrain engine. Plus a tracking camera system with entity (character) controlling. The character action is physics based where your key input effects acceleration of the character, not it’s velocity. Allows for a little more realism… maybe?
The tracking system is still a little rough around the edges, you may notice jitter now and then. I plan on adding a rubber band system soon to deal with that.
Only has basic controls at the moment…
Forward - w, Up
Right - d, Right
Left - a, Left
You can also switch resolutions with 1,2,3
switch wireframe 7
switch fill mode 8
take screenshot right control + p
Be as critical as you like. I take all your criticism seriously. Egon Olsen my notice the extra control scheme other than wsad
Thanks
UPDATE: Hmmm I just noticed that switching resolution screws up the textures… will look into.