Character animation urgent help

Hi!

I have a character of a human shape. I have various transform groups for the various joints in the hierarchy. The limbs can move with in angle range. Now, I have to make it move that is walk etc. What would be the best method for animation. If some one could could help me with this and also point out any examples on the web etc. Thanks.

I’m afraid you’re going to have to create your own custom behaviour for this one - I have only used morphgroups for my animation and I couldn’t find any tutorials on using heirarchical transformgroups. It should be easy enough if you have all the movement restrictions already set up though, you’ll just have to experiment with it.

I have a Java port of Cal3d nearing release (though if you’re in a hurry just let me know and I’ll send you what I’ve got). My port is for the OpenMind scenegraph but since it’s mostly concerned with geometry there is quite a clean interface that should be readily reusable with Java3D.

FYI, Cal3d is a character animation library that is well respected in the C++ world.

Hi!

Thank you very much. I did visit your website earlier as well, but I couldn’t find the link to download your Java version of Cal3d. If possible please send it to me. Thanks.