Does anyone have any recommended ways of changing a texture on a live object in the scengraph? I’m thinking of on the fly texture changes rather than using animated images.
Is there a way to access and adjust the images directly in the Texture object or do I need to swap them out change them and swap them back in? Or can I load a texture from a BufferedImage or similar and change the image to have the changes reflected in the texture? My 2D graphics skills are not the greatest ( a bit like my 3d graphics then ) so you may have to explain in quite simple terms…