Hi,
I just committed important change to CVS - TransformShader caching mechanism adjusted to minimize memory allocation and reduce amount of garbage provided when scene is animated via transform changes.
My tests show significant reduction of GC activity, and app execution pauses caused by GC (sometimes refered as “jerkiness” in this forum) now nearly disappeared (until you start animating other attributes of appearance).
Please test new version and post here if there are some problems.
Yuri