looks like a few things changed from 0.7 to 0.8… i can no longer run this code… whcih means my stuff slows down a lot. is there an equivilant in 0.8?
GLCaps.determineAvailableExtensions();
if (GLCaps.WGL_EXT_swap_control) {
GL.wglSwapIntervalEXT(0);
}
also realized that org.lwjgl.vector.Vector3f.normalize() was changed to org.lwjgl.vector.Vector3f.normalise() but that was an easy fix 
anyone know of other things? the rest of my stuff still seems to be working…
thanks
