Hi,
I have a water texture that is transparent, this is drawn before the player sprite, when player enters the water I want the player to appear behind the water so to speak - now I’ve done this at the moment by detecting when in water and just draw player first then water but if player is halfway in the water, the players bottom half which is in the water is still drawn on top of the water. I guess the obvious thing to do is always draw the player first?
Thanks