hi 
in the gametuturials.com port of “Time Based Movement” (nr 10) is a lil bug. it just doesnt work 
line 428:
long currentTime = System.currentTimeMillis();
we all know how accurate that is.
if u change
gl.wglSwapIntervalEXT(1);
to
gl.wglSwapIntervalEXT(0);
(line 304)
u can c that easily.
well i know that there is a hi-res timer in lwjgl… but i dont know the method / where i could find it.
(in addition i’m too lazy to write an email) :>