CaveGear

So this is my first Project on here, it’s called CaveGear :slight_smile:

It’s a mixture of Minecraft, Terraria, Starbound and Magicite, so basically a 2D Sidescroll Sandbox game with the Goal to survive. Enemies will have much more HP than the Players, potions will be very rare and there is no Health Regen at all. You’ll start off with 3 Hearts and the amount can only be increased by Weapons/Armor with Vitality as a stat. There are other Stats such as Dextertity (Increasing accuracy of your Bow) Strength (Increases your Sword’s damage) Inteligence (Increases Magic damage) and Defense (Decreases Damage taken).

Story:
You (and your friends, multiplayer is fully implemented) crashed with your Spaceship on a planet without oxygen, your Ship is completly destroyed and you don’t have the technology to fix it. The only working parts you could get out of the wreck are an Oxygen Compressor and a Crafting Station. each of you has an Oxygen Flask that holds air for only one minute equipped and that’s about all you have. You quickly realise that you don’t have any chance of getting away from this planet, so you decided to build a base and explore the planet which surprises you with magical weapons, strange ores and deadly creatures.

Features:
:heavy_check_mark: - Day Night Cycle
:heavy_check_mark: - Build and Break blocks
:heavy_check_mark: - Lighting (Reimplementing)
:heavy_check_mark: - Multiplayer
:heavy_check_mark: - Menu
:heavy_check_mark: - Inventory System
:heavy_check_mark: - Infinite Terrain generation
:heavy_check_mark: - Seed depending maps with Caves
:heavy_check_mark: - Player Animations
:heavy_check_mark: - Ingame Chat

Todo:
✘ - Crafting System
✘ - Monsters
✘ - Liquids
✘ - More Ores/Stonetypes/Materials
✘ - Bosses
✘ - Health, Oxygen, Mana and Hunger bars
✘ - Character Customization
✘ - Stat system on weapons

(After Implementing and Testing some more Stuff I’ll release a Demo)

And now some Videos about the current look of the game:

Animated Menu:

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Day-Night Cycle:

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Build/Break and Inventory:

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