Pretty cool!
It’s taking me some time to get used to the controls. The angular momentum of the spinning has caused some problems, in particular. I think I’m going up but the spinning continues and turns me back down again. Got rather frustrated before figuring out what was going on. Am wondering, maybe the maximum spin speed could be lower, or the spinning momentum subject to more dampening?
It took me a while to figure out I had to click IN THE GAME itself before the keyboard controls would work. Is there a way to program around that? Is this a generally known Applet issue, pertaining to focus or something like that?
It took me a while to figure out I could only carry four men, and the first time I went to the “surface” I couldn’t tell if I had successfully reached it or not, and didn’t notice that the four had been off-loaded! Kept banging into the ceiling asking WTF! Maybe more a comment on my intelligence than on the game design. :-\ (Maybe have a more explicit mothership or docking graphic to aim for?)
I’m not clear on when my shots are effective or not. Is it a simple count that has to be achieved to kill an enemy? Does a shot have to land on the enemy guards when they are in a specific state? I noticed there is a slight color shift in the middle section, but don’t know if it is decorative or functional.
Definitely has that “try it just one more time” quality. Best score so far was getting up to level 5, on about a dozen tries. Amazing what one can do in under 4K, truly.