I’m trying to develop java bytecode to c transpiler especially for game development needs.
Project was named “Cava” and lives at https://github.com/mozsakalli/Cava
Project’s goals are :
1- Keep executable size as small as possible to have much room for assets. (Simple hello world for Ios is about 1Mb)
2- Must support java exceptions for crash reporting. (Almost working)
3- A debugger is a must for bug free games (Not perfect but working as Jdwp Server)
4- Integration with popular IDE’s (Planning)
Cava Libgdx backend and CocoaTouch integration is under heavy development under dev branch.
Any suggestions, bug reports etc are welcomed…