Hi folks.
I recently upgraded my video card from an nVidia GF4 ti 4600 to an ATI Radeon 9800XT (woo! ;D). I figured my simple OpenGL stuff would run a lot faster, but no dice. I’m sure that has to do with inefficiencies in my code… The real reason I’m posting though is that I get odd messages on System.out when I exit my program now:
[quote]NOTICE: GL_EXT_vertex_shader disabled because of missing driver symbols
NOTICE: GL_NV_point_sprite disabled because of missing driver symbols
[/quote]
I don’t specifically reference these items. My code isn’t all that fancy yet – I don’t use any special extensions, etc. Is this some optimization for nVidia cards that LWJGL tries to do? (The GL_NV_point_sprite is nVidia specific, isn’t it?)
Browsing LWJGL src, I see the reference to the first extension when it runs the check for the available extensions… Perhaps it is thread priority that keeps the comment hidden until the end?
Thanks again for your comments!
PS: Yes, I have the latest drivers for my card. 
Is there any way to verify that the card supports these extensions myself outside of lwjgl?