I have three questions. First, running the same code on 4 Windows computers, I consistenly get an exception (Method “wglChoosePixelFormatARB” not available) on two of them when trying to create PBuffers. On the other two it works fine. The graphics cards are all different. Should I assume that the cards are causing the problem?
Apropos, can someone recommend a really good card for JOGL/OpenGL? I’ve heard good things about the NVidia chip sets. How about the GeForce4? I’ve been very unhappy with my ATI cards, especially the old ones.
Finally, is there a way to force the rendering to be done in software mode? In other words, can I take the graphics card out of the equation? How would I do this?
Thanks,
Daniel