Hi,
I’m having some trouble with the GeomCappedCylinder. It looks like it doesn’t like to be collided with anything. It completely ignores plane collisions and even worse: If it collides with for example a box, allmost everything in the collision space just dissapears. No Error message - nothing but a black canvas remains. (This is not a rendering issue, as the cyliders render fine as long as they do not collide with anything…)
I have read quite a lot about the problmes with the ‘uncapped’ cylinder, but is the capped cylinder also buggy?
Has anyone used this geom so far? I would like to build something like a multi jointed arm from CappedCylinders. Currently I use boxes and they work. But replacing them with ccylinders does not work.
(I’m using ode 0.5 with javaode 0.2.4)
im afraid i can’t help you much, all i can say is we are using them as wheels for our car and they are working fine… :-/
Sorry
DP
I am having the exact same problem as sanchofx1. Has any one else seen this, or found the cause?
This is a bit old, but I just remembered that we weren’t using CappedCylinder, we were using a normal cylinder that is uncapped…
But that was such a long time ago that I cant remember
DP
is it something in connection with your TriMesh problem? Then I would guess, it’s the TriMesh, but otherwise… no idea