How to port Canvas3D into GLCanvas? I currently port a simple Java3D app into Jogl.
It’s interested that both of them extends Canvas.
Any good ideas?
How to port Canvas3D into GLCanvas? I currently port a simple Java3D app into Jogl.
It’s interested that both of them extends Canvas.
Any good ideas?
The fact that tbey both extends Canvas means nothing, they have nothing in commen. You’ll have to write app more or less from scratch using jogl.
… But you might want to take a look at xith3d, which tries to be an Open Source port of Java3D on top of jogl.