What is the best (fastest) way these days to paint pixels on a canvas?
And is it possible to get a decent framerate and some time for the rest of the game (and to calculate the pixels) at fullscreen (800x600 or even 1000x800)?
I did some stuff with MemoryImageSource years ago, and there should be a better way to stuff like this now.
I know I could google this up. But results on google about stuff like this, show you how to do, it written by someone who has toyed around a bit, but seldom show you the way it is used by ‘real’ programmers.