I have been trying to run the jogl-demos, but only some work under MacOSX 10.3.4. Does anybody know why I’m getting the errors below? I’m a newbie to jogl and OpenGL so maybe I’m doing something wrong.
Gears works
HWShadowmapsSimple gives me the error :
Unable to Initialize GL_ARB_pbuffer OPEN GL Extension
JGears just draws an empty window
InfiniteShadowVolumes gives me the error :
2004-06-28 23:39:08.766 java[15164] invalid pixel format
2004-06-28 23:39:08.768 java[15164] invalid context
net.java.games.jogl.GLException: Error creating nsContext
at net.java.games.jogl.impl.macosx.MacOSXGLContext.create(MacOSXGLContext.java:140)
at net.java.games.jogl.impl.macosx.MacOSXGLContext.makeCurrent(MacOSXGLContext.java:149)
at net.java.games.jogl.impl.macosx.MacOSXOnscreenGLContext.makeCurrent(MacOSXOnscreenGLContext.java:137)
at net.java.games.jogl.impl.GLContext.invokeGL(GLContext.java:232)
at net.java.games.jogl.impl.macosx.MacOSXOnscreenGLContext.invokeGL(MacOSXOnscreenGLContext.java:84)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:186)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:74)
at net.java.games.jogl.Animator$1.run(Animator.java:104)
at java.lang.Thread.run(Thread.java:552)
Multisample works
ProceduralTexturePhysics gives me the error :
Unable to initialize GL_NV_vertex_program OpenGL extension
Tess works
TestContextSharing works
and so on…