Hi!
I have been testing different OpenGL stuff on my Android Mobile phone, supporting OpenGL ES 1.1.
I have created a 3D plane and I’m trying to zoom out the object using glTranslatef.
This is the call I’m doing:
glTranslatef(0.0f, 0.0f, fOldZ);
fOldZ will be added or subtracted with 0.4f to make it zoom in or out.
The problem I’m seeing is that the object does not move smoothly. It has more of a choppy movement.
Could someone maybe explain what may be wrong?
Can I do something to make it zoom in/out more smoothly?
First I thought it could have been something to do with fixed point values but the function does take float values so it can’t be that.
Please help.