Can't Get Jogl to work on Mac OS X

Hi,
I’m working on a jogl-based project and it’s working fine on W2K running java 1.4.1.
However, I can’t get it to work on a Mac running OS X.
I’ve followed Gerard’s instructions on his webpage:
http://homepage.mac.com/gziemski/projects/

but no joy.
I tried his tutorial lessons, which were modified for known Mac bugs.
His Lesson01 works, which just opens a window, but Lesson02, which is supposed to show me a triangle and a white triangle and a square just gives me a blank window. In fact I have to kill the process because it hangs. Lesson03 (color polys) gives me a blank window but doesn’t hang.
What am I missing?
Here is the Mac config I’m testing on:
Mac OS X 10.2.6 (6L60)
Darwin 6.6
AGP Graphics 2.8
Java VM 1.4.1
openGL 1.2.4
Any suggestions would be gratefully appreciated.
Thanks
-j

You may need to install Panther (10.3). Lots of important Carbon --> Cocoa graphics/threading changes were implemented post-Jaguar.

Both lessons 2 and 3 run fine for me in windowed mode but fullscreen mode gives me a black empty screen. When I press the escape key, I see the images display correctly but just for a moment.

Of course, I am running on a very old, slow iMac without enough VRAM for hardware acceleration. Mac OS X 10.3.1 (7C107)

Craig

Thanks. I’ll ask Gerard if 10.3 is a requirement.
thanks
-j

10.3 shouldn’t be a requirement. The only requirement is that you have Java 1.4.1 Update 1 on 10.2 or later and it should work fine. Without update 1 it will absolutely not work.

I tried it on a machine running Mac OS 10.3 and it worked! Maybe the other machine didn’t have update 1.
thanks
-j