Can u beat me?

So far, not a single person in the entire world is good enough to consistently beat me at SquirtySquirty!

I will personally play against anyone* who responds to the challenge. Just contact me and suggest a time slot between 7 and 11pm BST (GMT+1) at any time in April and you can battle the SquirtySquirty creator online.

More info on the game here:

http://www.java-gaming.org/index.php/topic,19728.0.html

*for reasons of latency, you probably need to live in Europe.

cheers,

josh

I havent ever even had the opportunity to play yet so…

btw, did you ever get that AI done?

Okay, just name the time! Post here, PM me or email me (my address is on the game website).

AI: I have sketched out the architecture, but it will probably be another 12 months or so to get something working.

josh

I am to lazy. :wink:

maybe after I try it out with AI.

P.S: who plays wiht you anyways, like how did you test the game. Did you like run form computer to computer?

I have tested it with a few real life friends, I’ve organised a few online testing sessions via facebook.

I’m just finding it very difficult to get anyone who is not a real-life friend to download and play.

josh

idea: you could possibly add a “match sheduler” to your page. like a simple shout box, but for times to play and meet online. show your server / local time and let players tell everyone when they are available.

or make the number of current available players visible on your page, if possible.

maybe this helps you get more players and someone to beat the heck out of you :wink:

it is kinda hard to beat the person who made the game.

think about how much they played testing how the game worked. They wrote the rules.

In this case the rules of the game are simple and easy to learn. While I am good at this game, I am in general not a brilliant game player. If you are a decent game player you may well get good enough to beat me within a reasonable time.

Plus I will be easy on you to start with!

Come on give it a try.

josh

if you on jgo the same time as me I might play you.

WARNING: I wont have played before.

What’s JGO?

josh

JavaGaming.Org

Ah ok, well I can’t play just now as my work network blocks external UDP traffic. I’ll watch out for you when I’m at home.

josh

kk.

you cannot develop a game without AI enemies

just forget about participation when no one can practice =P

Yes, I think you are right, I am having a lot of trouble getting any participation. I am now working on the AI enemies. I think that like most games, playing a single player campaign or skirmish against the AI will be fun, but online multiplayer will be better. It will be interesting to see whether adding the single player option leads to more multiplayer participation as you suggest.

There were several important reasons why I did multiplayer support first.

(1) In terms of software architecture it is much easier to add single player support to a multiplayer game than vice versa.

(2) Once you have written the AI, it is hard to change the mechanics as you will break the AI. However, once you have settled on the mechanics, it is easy to change the AI. Therefore you want to establish the game mechanics first. It is easy to get the game mechanics wrong and imho getting them right is the most important aspect of any game. So I was hoping for a good chunk of multiplayer participation in order to test that the mechanics are balanced and produce addictive gameplay.

josh

I know hopw I think about it: give me AI and I will play it =P

Ya thats true of course. Because Multiplayer is basically just the engine or the raw game and the players create the content. In a single player campain thats totally different.

I thnk that it owuld work (on a small scale) like AOE 3. cause you play the campaign, figure ita ll out, find that the cpu is too easy, then go play with people.

but for multiplayer to succeed you need a big audience :confused: