Sorry to bother with a doubtlessly noob question, but I read about how in LWGJL you can use the “import static *” keywords to allow you simply to make gl calls, like “glVertex3f()” rather than having to use a class’s submethod. I can’t see how that would work in jogl, as you have to get the gl commands from an object and I don’t believe they are static, but the capitalized ones (GL_COLOR_BUFFER_BIT) look like they’re all static members, so could I (should I?) use a static import with jogl to make the code a little simpler?
Is there a big reason I shouldn’t? (having to type ‘gl’ twice just seems a waste, though I don’t despize it)
Thanks,
–Lareon