Can someone help find the bug here?

This original from my c++ code was an inclass quiz…the java version I’m doing just for the heck of it. Not for a grade. Can someone point out what I need to do to
get display draw Triangle in a loop - should print the # of triangles specified by the variable “num”

thanks…Bernie

import javax.media.opengl.;
import javax.swing.
;

public class Quiz1{

public static void main (String []args){
final int num = 1;
JFrame.setDefaultLookAndFeelDecorated(true);
JFrame jframe = new JFrame(Quiz1.class.getSimpleName());
jframe.setSize(500,500);
jframe.setLocationRelativeTo(null);//center of screen

  GLCanvas canvas = new GLCanvas();
  
  canvas.addGLEventListener(new GLEventListener(){
      public void init(GLAutoDrawable drawable){}
      
      public void display(GLAutoDrawable drawable){
          GL gl = drawable.getGL();
          
          for (int i = 0; i< num; i++){
              gl.glPushMatrix();
              gl.glScalef(1/num,1/num,1);
              gl.glTranslatef((1/num*i), 0, 0);
              
              drawTriangle();
              gl.glPopMatrix();
              
            }
        }
        public void drawTriangle(){
            gl.glClearColor(0.0f,0.0f,0.0f,0.0f);
            gl.glClear(GL.GL_COLOR_BUFFER_BIT);
            gl.glColor3f(1.0f,1.0f,0.0f);
            gl.glMatrixMode(GL.GL_PROJECTION);
            gl.glLoadIsentity();
            gl.glOrtho2D(0,1,0,1);
            gl.glBegin(GL.GL_POLYGON);
            gl.glVertex2f(0.0,0.0);
            gl.glVertex2f(.5,1.0);
            gl.glVertex2f(1.0,0.0);
            gl.glEnd();
            gl.glFlush();
        }
    
    
    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {}
    
    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged){}
    
});
jframe.add(canvas);
jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jframe.setVisible(true);

}
}

    I attach the original quiz with graphic output sample for your perusal.

thanks very much

bernie

–eager noob

This doesn’t really have anything to do with OpenGL or jogl. Maybe this should be moved to the newless clubies forum…

public static void main(String[] args) {
    int num = 0;
    
    BufferedReader r = new BufferedReader(new InputStreamReader(System.in));
    boolean done = false;
    while (!done) {
      try {
        System.out.println("How many?");
        String input = r.readLine();
        num = Integer.parseInt(input);
        done = true;
      } catch (NumberFormatException e) {
        System.out.println("Invalid number entered; Please try again");
      } catch (IOException e) {
        System.out.println("Error reading from stdin: " + e.getMessage());
        return;
      }
    }

    System.out.println(num + " triangles...");
}