Radiant Editor is fomous that was the maining Quake 3 editor. So I am thinking that can be used to create levels to use under LWJGL. Does someone know how can connect, or knows a tutorial or saw one project that uses radiant with lwjgl?
With (GTK)Radiant you can create “.map” files… then you can compile em (via q3map2) to “.bsp”, which is a binary 3d level format.
The thing is… lwjgl is just a binding to OpenGL (and OpenAL and input stuff…). Its NOT a full blown engine, which is able to read a format like that directly. You have to do all that stuff yourself… reading the data, organizing it and of course all the rendering has to be implemented, too.
If you want something with more features, try jME.
Thanks oNyx, I will try on jME
I’m getting off my rear sometime soon (dang day job) and finishing Auriga3D which will do what you want and a bit more since it is based on the Typhon runtime engine.
http://www.auriga3d.org/