I’m trying to get an applet going that uses the jogl_cg library, but I saw in the JOGLAppletLauncher sourcecode that only jogl, and jogl_awt were being loaded. Maybe because not every jogl-natives library has a jogl_cg counterpart?
So my question is, should I try making my own applet launcher which loads the jogl_cg library - which I’m thinking would require me to sign the applet (which I haven’t done), (plus I have a lousy signature). Or, could someone add this option to the JOGLAppletLauncher?
Wild Bill Kelso