I’m making a game where at the start the player have taken a potion which is still in the experimental stage, which is a part of the level up mechanic. When a player level up they can spend one point in the potion’s tree to unlock a side effect. I have been thinking of calling them perks, but the thing is not everything in that tree is good, so I’m not sure perk suits those negative effects.
What’s wrong with calling them effects?
facepalm I think I have been trying to find an unnecessary fancy word
Modifiers maybe? I hate the word perk in games.