Can I use JOGL without the animator?

It doesn’t seem to work.

I simply get the GL object in my mainloop and after drawing is done I do display and swapbuffers on my GLcanvas object.

But no drawing occurs. Is it possible or do I have to use the annoying extra GLEventListener class?

Ahh I mixed things up. I need the event listener but not the animator. Problem solved :slight_smile: