It doesn’t seem to work.
I simply get the GL object in my mainloop and after drawing is done I do display and swapbuffers on my GLcanvas object.
But no drawing occurs. Is it possible or do I have to use the annoying extra GLEventListener class?
It doesn’t seem to work.
I simply get the GL object in my mainloop and after drawing is done I do display and swapbuffers on my GLcanvas object.
But no drawing occurs. Is it possible or do I have to use the annoying extra GLEventListener class?
Ahh I mixed things up. I need the event listener but not the animator. Problem solved