I am making a cube from quads whose verts are
// V0
-0.5f, 0.5f, 0.0f,
// V1
-0.5f, -0.5f, 0.0f,
// V2
0.5f, -0.5f, 0.0f,
// V3
0.5f, 0.5f, 0.0f,
Now I have to rotate and translate the quads to form cubes (Yes, this is a crude way to draw voxels). I have tried using Paint visualisation but it was of no use. Now can anyone give me the transfrom values?