So far, i have made the base of a little racing game : phys2D for movement&collision, basic 3d engine with lwjgl…
Now I have a little problem with the camera tracking. For now, I put it at a fixed distance and angle of a car. But when the car turn near a object, the car is hide by it :-[. It should be good if the camera stay on the track like cars.
I have try to handle it with phys2D (a body for the camera joint to the car) but it didn’t word well at all.
I have try to replace the joint with a force base on the distance with the car… no more luck.
Any idea to do it with Phys2d (or withou it ;)) ?