Callisto Carnival - Space thruster

Have you tried to play it over long distances, or just testing sync on LAN?

Also, your method of doing it is a lot like some games (typically simpler ones) use, but you’re right that syncing can be a huge issue.

Yeah, we tried it over the internet, although not very much or for very long. But to do it in a larger scale I guess it wouldnt be sufficient. Feels a bit insane that it acctually worked for us.

Ive looked around a bit for tutorials about this kind of stuff but havnt found much usefull, does anyone know anything good witten about it? Design and different approaches to networking?

Uploaded a version that asks if you want to run in fullscreen before it starts.

Its possible that this also affects the explosion bug, because it makes the game pause for a short while before it starts.

Please let me know if it does! Thanks for all the feedback!

No, still an explosion festival on my home machine.

Just tried it, and it worked fine for some time until I ran into the explosion bug.

It looks very promising though. Nice graphics, and all very smooth.

Tried too. About the explosion bug, maybe it’s not a bug and your ship is simply attracted by the gravity force of the red star?
Great graphics! Is it really feasible to hit an enemy ship?

My theory is that it hits the people that really deserve beeing blow to pieces a lot of times.

Well, you have to sneak up on them, follow them and shoot them a lot of times from a short distance. But you’re right, its to hard. Any ideas about what could be done about it? Just make the ships bigger? I would’nt really like that…

Thanks! The great thing about space is you dont have to do much to make it look good, a few stars and platets and it looks good. A nice particle engine flame and it looks really great.

Thanks, but sometimes its not totally smooth. You can seen it on large objects like the planets and the sun, they kind of flicker a bit when you move fast past them, looks much like tearing but I dont know. Please have a look, and post suggestions about what this can be! (or is it just on my system?)

I run with Display.setVSyncEnabled( false ), switching this on made to problem much worse. I update the game state depending on the lwjgl timer. I dont drop any frames, but I dont draw very complicated stuff either.

[quote]Well, you have to sneak up on them, follow them and shoot them a lot of times from a short distance. But you’re right, its to hard. Any ideas about what could be done about it? Just make the ships bigger? I would’nt really like that…
[/quote]
Or make the bullets bigger.

And, this isn’t directly related to shooting enemies but if you reduced the gravity force then the game would be easier too.

Agreed.
I would also make make all movement slower. Everything whizzes by so fast that as soon as something comes into view, it either leaves a fraction of a second later or I explode.

Reduce the gravity? But the gravity is my nice, nice little darling, are you suggesting I should kill my little darling?

Hrm… I guess you right. That and lower thrust force maybe. And maybe I should introduce a maximum speed to slow things down, even if its not very physically correct.

Don’t kill your little darling, just slap her around a little :slight_smile:

The gravity is a really cool gameplay element, but now as soon as a planet or something is in view, it’s already too late.

I think the biggest problem of the game is currently the sense of not being in control, which is just a matter of tuning the physics of the game and balancing gameplay.

You can always increase gravity in later levels. You could also add some visual clues of the gravity, like particles going towards the gravity source, so that you will be notified of its presence earlier (and it’ll probably also look nice).

Just an idea, it might be cool to add some gameplay elements from Namco’s classic Bosconian: blowing up space stations, spy ships that might alert the enemy of you presence, alert states. (If you don’t know the game, try it out in MAME, it might give you some ideas).

You are immensely atrocious, I am shocked. (:))

Yeah, I think you have some good ideas.

That would be very cool, unfortunately I wont have the time anytime soon… :frowning: