Hi,
is there anyone who can tell me how to calculate horizontal FOV ?
What I want is to place in object attached to the visible bounds of the view. Now, the upper and lower bounds of the view can be calculated simply rotating the view transform by either FOV or -FOV for upper or lower bound.
However, now I have the problem of doing the same for the left and right side. My first thought was to use the canvas aspect ratio as a factor for the FOV value (e.g. 1.3333f for 4:3 canvas). But with this value the object is outside the view. For a 4:3 canvas the magic number is around 1.25 instead. In a square 1:1 canvas it works of course without correction.
any ideas on how to get the correct factor for the horizontal FOV ?
thanks,
Ca$cade