Hi!
In TUER, I store a reference to the first GL I get from the canvas and I use it everywhere instead of doing GL gl=glCanvas.getGL(). But I read that in the documentation:
[quote]Users should not rely on the identity of the returned GL object; for example, users should not maintain a hash table with the GL object as the key. Additionally, the GL object should not be cached in client code, but should be re-fetched from the GLAutoDrawable at the beginning of each call to init, display, etc.
[/quote]
Can my bad practice have any impact on the performance?