Hi,
I have a JOGL game applet that I am working on that downloads its data from a web server. However, everytime I run the applet the data is downloaded again and again. basically I want to cache the data locally on the players hard drive so they dont have to keep downloading it.
What I have learned so far is that I need to sign the applet in order to allow access to the local users hard drive to save the game data. However, I cannot determine where this data is going to be located. Can anyone help?
Thanks
Mat