Hi,
as it came up to export the data of models like *.obj to the one my engine uses, i ask me the question “what about the byteorder issue with various platforms?”.
As on Windows there is Heighest Bit first i write my datafiles with these byteorder. But how does i have to handle it with other platforms? Is it enough to tell my fileloader (uses NIO bytebuffers) to take all byte with heighest bit regardless the filesystem uses Lowest Bit?
Is that enough or have swap every byte from high to low and back to make my files compatible on most platforms?
Evil

