Howzit
The way I see that OpenGL and LWJGL loads textures and the like is with a ByteBuffer or any of the variants.
How do you populate those buffers? I know that you have to get the pixels, but what is an effiecient way for getting the pixels?
I’ve seen some methods but they don’t work very well.
How do the big game developers do it? Such as Puppy.
Shot