Hi
Just to check the behavior of the messages in SGS. I asked this with the old stack and just want to confirm the bahaviour. If a message sent from either the client or the server goes missing, or in the case of large messages, its go missing on the underlying transport, do we get partial messages in our byte[]s or is it all or nothing?. I’m hoping it’s all or nothing, if I’m using UDP I don’t care if a whole message goes missing, if I get just bits of it, my message processer needs to cope. With TCP it shouldn’t happen, either it works or the stream gets cut and I get an exception before any broken message … I hope
Cheers
Endolf