there was a 72 hour game development contest last weekend, teams of no more than 3, no pre-written code (although they allowed game makers and publicly available pre-written engines) and no pre-done art or sound. We were short one person so there is no sound The game is unfinished and I have no plans to finish it since the code was all written in 72 hours and not the best to work with anymore. The game is tile based even though it easily could not have been (it was planned to be more of a typical platformer), it reads map data from a gif file, certain colors correspond to certain tiles.
This was sort of a first test project with lwjgl and I liked it quite a bit although I did run into a couple problems. The one I’m thinking of right now has to do with trying to load data on another thread so I could use a progress bar. The other problem I had was with borders showing up from neighboring frames of animation/sprites/tiles, I know this is because of the linear texture filtering that I’m using, but GL_NEAREST looks like crap… Well anyway, have fun exploding some bunnies.
Space jumps and F shoots.
I’ve only got windows natives up for lwjgl and gage, sorry other-OS-users
http://www.cyntaks.com/projects/bunnyhunter/webstart/bunnyhunter.jnlp
if I did everything correctly, it should be working on mac and linux now.