Bump mapping for lack of a better name

I would like to render a room/dungeon with some kind of bump mapping. Basically highlighting the crevices twixt bricks etc. Any ides??

Something on the order of java dudes image in

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1076437339

Check my JWS thread

I looked at the per pixel lighting and alot of it seems to specific to you…the jcd file (specification unknown) etc. I would be interested in the example of yours I reference above. I worry, mentioned in other threads, about tying my stuff to your source ( cool stuff by the way :o ) or anyone elses because because it is not part of the main system, what to do if it breaks or xith3d drifts in direction different than your approach

Do you have a simple example (xith3d only) or can you expand on the JCDSahpeFactory, jcd file etc. After looking at it briefy I wouldn’t know how to use it in a different situation.

My sad laptop does not support the advanced vertex shader stuff you have been doing by the way