Hey, just wanted to share my progress on my current 4k project, and ask for opinions and critique. It’s getting closer to completion, but it’s not done and I’m open to any suggestions (and I hope you have a few!) :>
So, behold Bullets4k.
Now, as for the gameplay and controls:
- Arrow keys control your character - the bullets will follow you
- By holding control you can use “Power”, attracting all the bullets
- Power can be obtained more quickly by placing your character in the green circle
- Reach the red circle with at least 50 of the bullets to win
The game currently holds 8 levels, but I should be able to fit in one or two more.
Note that the bullets have the same gravity at all distances below 100px, but further away it’s based on the distance to the power of two, making you lose them if you don’t stay close. Power will still attract these bullets as usual.
It’s currently some 40 bytes below the limit, but I should be able to pack that somewhat harder. Please note that it is optimized for size, not for performance, and is therefore slightly slow. With any luck I’ll manage to fix that with a hint I got from oNyx, but I haven’t been able to make it work so far.
Again, comments & critique appreciated!
EDIT: A few fixes to the text.
EDIT2: A working off-line version recompressed by moogie’s 4KJO tool is down to 3700B, leaving room for some 5-6 more maps at the very least. This space could also be used for introducing textures (~130B) or a combination of both. I could even allow for paramenter input so that one can play custom maps built in my editor, but that’d require downloading the jar instead of running via webstart. What do you think? Maps? Textures? Other ideas?
EDIT3: 3 new maps (from 5 to 8), and harder compression. 3931 bytes at the moment.