I’m having a little problem building a display list. Say I have a function called “makeObj” to build a display list. If I call “makeObj” from the display function of my GLEventListener everything works fine. But if I call “makeObj” from anywhere else, the display list doesn’t get built and hence doesn’t display. “makeObj” doesn’t make use of the GLDrawable arg to display but references it directly.
Any ideas?
thanks