Hi all,
This may belong in the Newless Cluebie section, but it more pertains to jogl I think.
I’m trying to plan out a strategy for building my world. I’d like to get some input from all you great devs out there on what you do.
I’ve done the demos on HeightMaps, I’ve seen the Quake3 world loader, I’ve looked at Milkshape loaders, etc.
I’m not aware of all the different loaders that have been made available, so not sure if there’s some others to use as well.
I know a lot of this depends on what type of game I’m making, so maybe I’d like to break it into different scenarios…
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FPS type of game inside. So I guess I could do walls with quads and add texture, etc. Then populate with models,etc. Or I guess the Quake 3 one may work. Or I guess I could even build one in Milkshape and import it. What would you suggest?
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An adventure type world, say like Everquest, where there is an outside area with trees, houses, buildings,etc. I’m guessing the Height Map would work here, plopping down models everywhere. or is there some world builder I am not aware of?
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Platformers. Something like a Mario World type of world. Don’t even know where to begin here. I’ve heard in some languages using 3dmax or something, but not sure if it works in jogl.
Thank you very much in advance for any suggestions.